Computing

The school take our responsibility to raise digitally literate young people very seriously. Our curriculum encompasses the key strands of computing, digital literacy and E-safety through units of work tied to the creative curriculum being taught in other subject areas. We believe technology has the power to unlock areas of exploration and learning previously inaccessible in a primary environment, and wherever possible we invest in technologies to support the children in using technology in a meaningful way to enhance and extend their curricular learning. We have a new computing suite, a laptop trolley and a variety of other mobile devices such as cameras, video cameras, microphones, beebots and chromebooks available within the school to ensure high-quality computing can be enjoyed by our pupils across the curriculum. Staff have taken every opportunity to increase their skills to teach the programming element of the new curriculum, and are supported by a specialist HLTA. We run a variety of code clubs for junior age and gifted and talented children, and celebrate coding success regularly as a whole school.

Look at our Reception classes coding Beebots and Pixies.

Look at the animations created about the Maya legend, The Boy Who Wouldn't Obey, in Scratch.

Look at our Year 5 games coding in Scratch.